Monday, 11 August 2014

Week 3 - Independent Study

Week 3 - Recreating Scenes at Various Stations on Island

Week 3 - Image of Work

CLAUDE LORRAIN


WILLIAM GILPIN


CAPABILITY BROWN


HUMPHREY REPTON


JMW TURNER


CHINESE GARDEN: LION GROVE GARDEN - Suzhou, China


Week 2 - Independent Study

Reflection:

The second lecture we went through Real Representation such as Real vs Unreal, Hyperrealism and CGI. Real and unreal where you create things using materials that you don't normally use or would have ever thought of using especially when viewing Jana Sterbaks works of art. Or doing things that goes forward in motion and once done can not be undone and you never really think of going back to its original state. Hyperrealism is designing and creating something so realistic that you cant tell whether its fake or not. Looking at Adam Beane and Ron Muecks works of arts its pretty astounding and remarkable. CGI is like creating a part of something and then recreating the rest digitally on computer, for example when filming for a movie you wouldn't have an entire scene or all the props lets say, you would have part of it and the rest would be edited in and photo shopped using special software's on computer.

Week 2 - Custom Island Images

Monday, 4 August 2014

Week 2 - Landscapes


Okjeong Lake - Korea
South Korea National Park
Japan
Landscape 1

Landscape 2

Week 1 - Independent Study

CUSTOMIZING THE EDITOR:

1. M = Material, DB = Database and FG = Flow graph. When these are opened up it kind of clusters the screen and can become chaotic so to make it less chaotic you can combine these windows into one by merging then, so drag each one on top of the other and all three will be together in one window. Or you can just attach it to the side of the screen. Makes it more easier to use. Works with other panels or toolbars too by attaching and detaching them. Or turn them on or off.

2. Tools --> Customize Keyboard is where you can customize the tool bars and adjust the commands for different keys.
You can allocate hot keys for different things. Example you can allocate the number 1 on the keyboard to move object and number 2 for rotate etc. Makes it faster whilst working on your project. To see if tools have hot keys, you can hover your mouse over the tool icon and if there is a number in brackets next to the tools description then it has a hot key.

3. Tools --> Preferences. If you want to customize your interface further to your hearts content. Things like color of the interface or panels or console can be changed here. Its better to keep it standard and not have unnecessary settings turned on if not needed.

4. Definitely have the preference setting for auto back up turned on. If you dont have a habit of saving every now and then which can be a pain if the computer suddenly crashes. You can set the time interval for auto save. Maybe something like every 5 minutes or so.

5. When importing objects into your environment in cry engine make sure you indicate them with proper names so its easily identifiable.


VIEWPORTS:

1. Keys: W, A ,S & D is to move Forward, Left, Back & Right.
Hold down shift whilst pressing any of these keys to move faster.

2. Right Mouse Click is to change view in view port.

3. Mouse roller button is to pan around environment. Or Scroll to zoom in and out.

4. Alt and middle mouse button can rotate around the screen.


USER INTERFACE PANELS - OVERVIEW:

1. Select Objects Panel --> Shortcut is Control D --> overview of all the objects in your scene. Everything is listed in here and is very useful.

2. DB --> Database is very important. All the entities are located in here. They are like a brush that you can bring into your level. You will be using it alot to design and build your level. You can also tweek each entity as well.

3. Lighting Tool (Sun) - Change time of day, sun direction, hour of sunset, dawn time etc.

4. Flowgraph (FG) - Script your levels from point A to point B, Triggers with areas and anything really. Can be done here. By adding nodes to other nodes and can be simple to very complex scripts.

5. M --> Materials. Pretty straight forward. Set materials for your environment and painting your layers.


WORD REFLECTION:

In the first lecture we were introduced to a new gaming software called cry engine that we will be working with and doing our projects on through out this semester. Different to Lumion and a lot more complex. You can do a lot more in this and it looks really realistic. We were shown lots of different examples and works from previous students and it provides some idea of what to expect and it gets me thinking of what i can do for my first project since we have to create an island using the last letter of our last names and the last number of our student number combined. Learnt that such simple things can be created to look like a whole different level and can be hard to tell the difference between the real and the fake. We learnt Real representation, The Picturesque and The Sublime.