- The main screen is the viewport and the stats is on the right corner of the viewport.
- If you want to isolate specific things like for example "rocks" (just shows the rocks only in the environment and everything else is hidden) type in "Rocks" since the entity is called rocks, in the space where it says "By name, hide filtered And" and enter and everything will automatically be hidden apart from rocks. It is located just above the stats area. And just a note, isolating things only work on entities so if you want to isolate something everything will be hidden and only the object you want shown will be there including the water and land etc. The land and water will also be shown because they are not entities.
- To select more then one object at a time, hold down the ctrl button and left click on mouse. The status bar at the bottom of the screen will tell you what you have selected.and only selected items can be edited.
- Speed icon at the bottom in the status bar allocates the speed when zooming in and out or moving front, left, right and back in the perspective view. The lower the number lets say 1 means when moving around it is slower and when the number is bumped up lets say to 10, when moving around the perspective its alot faster.
- Originally when you move around the environment at whatever speed you can usually go through the terrain as in like you can go through the ground. But if you click on the clipping with terrain icon at the bottom in the status bar to turn it on it prevents you from going through the ground.
- AI Physics mode is when you are sort of in the game mode but not actually in the game mode meaning that for example people and animals are still moving but you can still edit them or the environment around etc same as in editing mode.
- Create Tab allows to create a series of entities in the environment. Modify Tab allows to modify terrain, vegetation and layer painting. Hide by category tab allows to hide certain things and unhide of course.
Layer Manager, modifying and managing all the layers in the environment which makes it easier to work and go through your project.
- Made any changes to the terrain or painted some different or another layer to the terrain you will need to regenerate the terrain by clicking on "Generate Terrain".
- Solids is used to create things such as geometry shapes (kind of like in sketchup) within the environment which is perfect for designers, builders and architects etc.
- If you accidentally close your rollup bar which is the panel on the far right side, then all you need to do is go to view then select show roll up bar and it will reappear.
Monday, 28 July 2014
Week 1 - 5 Points: Sandbox Folder Structure
- The folders are all labeled clearly and very organized and pretty straightforward. So it allows the user to click through and view the different sections easily.
- The Game folder is one of the most important folders of them all. Things like library and levels can be found there.
- There are Pak files within the Game folder which is pretty much where the whole game is, from animations to CGF files which are assets and there are sounds, materials and textures etc.
- Bin32 and Bin64 both have same files but depending on what windows your computer runs and what it is capable of you open the game or editor engine from the folder whether your computer is 32 or 64 bit.
- The tools folder is where things go when you export objects or textures.
- When Installing plugins you have to be pretty careful in what you copy for example when installing the crytiff plugin for photoshop you have to copy specific files from the crytek folder either bin32 or 64 to the root folder of the photoshop folder. Otherwise the plugin would not work properly.
- The Game folder is one of the most important folders of them all. Things like library and levels can be found there.
- There are Pak files within the Game folder which is pretty much where the whole game is, from animations to CGF files which are assets and there are sounds, materials and textures etc.
- Bin32 and Bin64 both have same files but depending on what windows your computer runs and what it is capable of you open the game or editor engine from the folder whether your computer is 32 or 64 bit.
- The tools folder is where things go when you export objects or textures.
- When Installing plugins you have to be pretty careful in what you copy for example when installing the crytiff plugin for photoshop you have to copy specific files from the crytek folder either bin32 or 64 to the root folder of the photoshop folder. Otherwise the plugin would not work properly.
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